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The call to adventure released in the game by Elden Ring Runes proved irresistible to many players when it was launched on February 25. Perhaps a bit irresistible because of the players' desire to plunge headfirst into the game's breathtaking and brutal terrain, combined with the game's inclination to obfuscate things similar to other games that are evident, led them to avoid the combat tutorial area at the start. It appears that a few gamers mistakenly interpreted this area of education and guidance as one of FromSoft's most notorious and deadly traps.
After having your character customized After a brief tour of the game's sweeping landscape, and then having your generous ass handed to you by the sly beast Grafted Scion, you find yourself in a dark cavern which appears abandoned, like one of Sid's toys from Toy Story. Gathering your bearings there are two basic options before you have a door lit by the diffuse lighting of a tree, with statues lining its steps, and an pit, where a ghost sits waiting to entice you to jump in. While the glowing tree may seem warmly enticing, the cold, dark pit the ghost is goading you into actually contains the game's combat training.
A lot of games guide you to move forward using visual cues that resemble lights, and in this way, Elden Ring is no the exception. The actual glowing tree invites you toward the game's grand open world. However, the pit's tutorial on combat introduces you to fundamental gameplay mechanics such as blocking, blocking, dodging and locking on enemies as a helpful tutorial, particularly for players who are beginning their journey into FromSoft's entire Dark Souls design ethos with Elden Ring. It's hard to blame anyone to not plunge into the mysterious pit simply because a ghost enticed you to? After all, Souls games are notorious for their ability to lure players into all sorts of dangerous traps. What can a player do to ensure this pit isn't yet another one?
In the event that Bruno Dias, a writer and director at FailBetter Games, tweeted a picture with arrows that pointed at both where the start of the game as well as its combat tutorials are there, a debate ensued, with one camp saying that Elden Ring's level design is an excellent illustration of rewarding and encouraging the player's exploration, with another group arguing that the game should be more clear in stating that the cave holds an instructional area.
"This really is genius tho because if you've played a souls elden ring items buy online game before you'll be reluctant to plunge into a pit , only to head for the exit," wrote one Twitter user. "While new players will talk to and believe in the ghost man because they haven't had to deal with trust issues yet."