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Crysis 3 is a 2013 first-person shooter video game developed by Crytek and published by Electronic Arts. It is the third game of the Crysis series, a sequel to the 2011 video game Crysis 2. The multiplayer portion of the game was developed by Crytek UK. Crysis 3's story revolves around Prophet, a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race. The game's story serves as the end of the Crysis trilogy. Gameplay revolves around the use of the Nanosuit, which grants players a variety of abilities such as being invisible. New features introduced in Crysis 3 include a new Nanosuit ability called "Rip & Throw", a compound bow and hacking, which allows players to hack into enemies' equipment, drones, and security defenses.
Gameplay remains similar when playing the multiplayer mode. Unlike the single-player campaign, when players sprint or boost their armor in the multiplayer modes, it does not use any nanosuit energy.[10] There are 8 different modes, with a total of 12 available maps to play on.[11] They are Team Deathmatch, Deathmatch, Crash Site / Spears, Capture the Relay / Extraction, Hunter, Assault, Cell Vs Rebel, Developers Choice, Maximum Team Deathmatch, and Maximum Deathmatch.[12] Scattered throughout each map are special alien weapons with scarce ammo and can be picked up by players.[13] Players also have a new passive ability called Rip and Throw,[14] in which they interact with environmental objects to create obstacles for hostile players and tactical advantages for themselves. This ability to interact with the environment was pushed heavily upon the team by their publisher, EA.[15] A refined kill streak system is introduced in Crysis 3, allowing players to gain rewards by killing hostile players simultaneously while collecting their dog tag.[1] This refined kill system involves collecting dog tags that are dropped by enemy players when killed. The perks gained from this vary from map to map. They are Maximum Radar, Swarmer, Gamma Burst, EMP, and Maximum Nanosuit, which reveals enemy players locations on the mini-map.
On 30 May 2013, Electronic Arts announced The Lost Island downloadable content (DLC).[62] The multiplayer-only DLC includes two weapons, four maps, and two competitive multiplayer modes called "Frenzy" and "Possession".[63] The downloadable content was released worldwide on 4 July 2013 for Microsoft Windows, PlayStation 3, and Xbox 360.[64]
The game's online multiplayer received positive reviews from critics. Josh Harmon of Electronic Gaming Monthly thought that the game's multiplayer was better than the campaign, and that it made the overall experience more enjoyable.[71] Donlan praised the Hunter mode; he believed that it had delivered a tense experience.[73] Bertz echoed similar thoughts, but felt that the mode's appeal was not as good as typical modes like Domination. As well, he criticized the multiplayer's respawn system and terrain-design.[74] Lorenzo Veloria of GamesRadar thought that some of the game modes were unique and entertaining, despite noting some technical issues.[75] Michael Rougeau of Complex criticized the Hunter mode, calling it "unbalanced". He furthered criticized the game for lacking a co-operative multiplayer mode.[5] David Hinkle of Joystiq also noted some design errors in the Hunter mode.[79] 2b1af7f3a8